2013年10月24日 星期四

Questions about New Media Art

Dada & New Media art both described as "reactions". What did they react to?
According to article, Dada is refers to "a reaction to the industrialization of warfare and the mechanical reproduction of texts and images". New Media Art is referring to response IT revolution and cultural forms going to digital way.

What are some similarities of new media art to Dada, pop, Video Art?
Some of the medium, such as photo montage, collage, the ready made, political action, and performance are appear in Dada. For pop art, some of the artist borrow the media that engaged with commercial culture, such as use video game transform to pop art that looks more neatly in art world. For video art, the artist in nowadays use portable video camera to capture the moment, so it looks more convenience in now.

When was Net Art first include in a major exhibition: Document X Kassel, Germany)
1994

Is new media art focused in one country. Why or why not?
No. It is because internet not for one country only, it can connect to different countries around the world and create a new community for global people connection together. It lead to the new media art is a worldwide movement that don't have any barrier, everyone can use the computer and internet connection, they can access the new media art easily and convenience to share the artwork through the internet.

Why were many artists drawn to new media art from other discipline?
The main factor is globalization of culture and economies makes the transnational cooperation become more frequently and enhance New Media art become more important and it is easy to accessible for every people that have personal computer. Meanwhile, the artist can use computer software and hardware to create a artwork with emerging media technologies in ways that were informed by the conceptual and formal qualities of their former disciplines.


2013年10月17日 星期四

Networked Art: Shredder 1.0, Mark Napier (1998)

Shredder 1.0, Mark Napier (1998)
http://www.potatoland.org/shredder/shredder.html

This work is typical of much digital art because it is an artwork that places importance on formal instructions. It require the creator to have the basic knowledge of computer programme code, which is the essential language to build the website and they have to use that code to build the art since if the code wrong, it is not possible to do it. So the artist only able to use formal instructions to do the artwork.

Secondly, art objects is less consider in net art, it is more consider in the concept of the work. It is because the object only contains colour and the images that under the programme code, it is not easy for the general public to understand it since all the elements of the website have been change to another format that looks complicated.


Actually, this work looks like internet browser, it provides the area for the people to type the website and have the list for the bookmarks. Most of the area is the webpage. When the people type the website URL or select one of the webpage from bookmarks, it like the formal internet browser that load the webpage but the content looks quite different what we see, it randomly to generate a website that looks unusual.

The artist borrowing the idea from the website and use the JavaScript to generate the images of the website has been enlarged, changes the shape and divided into different type of square that merge together. The text only include html code and mixed together, without other general text that we see in webpage, so it looks interesting that the webpage looks destroyed by the computer virus. So the work is success to break through the boundaries, to make us feel surprise.


2013年10月5日 星期六

Reflection of Gamer Revolution


a)  According to the film, what are some pros and cons of playing video games for individuals and societies?
Playing video games can create a new opportunities for the teenagers in South Korea. They were success to join the game competitions that can earn a lot of money and become a pop stars. For the societies, the shooting computer games can train the solder and the whole army more effectively.

However, there also have many problems occur when the people playing computer games. For the individuals, the teenagers who join the game competitions need to play more than 40 hours. It is not good for their health and they lose connection with their parents. For the societies, some of the violence games many affect some people do the same kind of violence behavior in real life. It lead to school shooting accident occur and cause death and injuries. It makes the society become unstable and fear occur.

b) According the film, is there any evidence that digital games can encourage aggressive values and anti-social actions in the real world? Do you agree?
I agree, it is because in Syria also can play the games from western countries. But some of the teenagers who trust Muslim, they try to play the shooting game and finally they apply in the real world that try to kill old people. It lead to the accident occur that kill many Palestine people and the ethnic conflict in Middle East become more serious.

c) Should governments have the rights to ban a certain game or place age restrictions on it? Why ?
Governments should not ban a certain game. It is because everyone has the rights to play computer game. This kind of action only destroys freedom of choice and let the people try to use another improper way to get it. This policy may only let the society become harmony, but it against the human rights for the whole society.

If we also consider the safety problem on the society and consider the balance between the game creator and the national security. I suggest we can follow the policy that adopt in United States, that is setup the age restriction for it. This restriction like the movie rating and TV rating in Hong Kong. So it can avoid the non-adult people to buy the game and affect their behavior in teenagers/child life.